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Using the interactive whiteboard in the 14 to 19 classroom
What is the interactive whiteboard?
An interactive whiteboard is a large touch-sensitive screen connected to a data projector and a computer. The projector displays the data and images from the computer screen onto the whiteboard which can then be controlled with a special pen or by direct touch with a finger. In effect the interactive whiteboard acts as a large computer screen in the classroom with the pen or finger being used in the same way as a mouse on a computer. It thus enables teachers to deliver lessons interactively using a variety of media, including visuals, presentations, digital video and audio clips and the Internet. The whiteboard enables pupils, as well as teachers, to manipulate text and objects on the screen and to annotate over text and pictures; such interactivity can be highly motivating.
The advent of the interactive whiteboard can be said to have revolutionised the teaching of modern languages and revitalised the approach of those who use it on a regular basis. The board is not a replacement for tried and tested methodology, but an addition to and enhancement of traditional teaching approaches.
Key features
Interactivity
At the touch of a pen or a finger you can manipulate text, images and other data in a wide variety of ways which enhance teaching and learning.
Versatility
All types of media can be used on the board, including text, images, audio and video. Also, you can move easily between applications, which means that interactive games, word processed documents, spreadsheets, presentations and web pages can be accessed rapidly.
Flexibility
Anything displayed on screen can be annotated over to illustrate use of language, cultural differences, mistakes, and alternatives. Screens can be saved and re-used in subsequent lessons, stored as a resource or printed for use in class.
Manageability
You can store whole lessons in one file or folder and can link directly to files, images and other resources stored on the network.
Instant feedback
With special electronic voting software you can create activities which require pupils to 'vote': that is, choose the correct answer from a set of choices. The teacher has an immediate view of the number of correct answers and can identify areas in need of further teaching and also individual pupils who are experiencing difficulties. This feature is very useful as an assessment tool.








