For whole-class teaching, interactive materials created with
authoring software are ideal as an attractive way of reinforcing or
reviewing language or grammar learnt. Materials can be stored on
the network and accessed during lesson time. The game format of
many of the activities allows for the class to be split into teams,
or set against the clock, which adds an air of competition and
excitement. Students, or team members, can come to the interactive
whiteboard and use its drag and drop facility to drag text into
place, to match pictures with text, whether one word or a phrase or
sentence, or to match sound with pictures or text. If working with
electronic voting devices it is possible to see at a glance who has
the right or wrong answer, thereby allowing the teacher to take
immediate remedial action.
Activities can also be placed on the school network or Virtual
Learning Environment (VLE) for independent work in the computer
room or from home. It is very simple to create activities for
reinforcing or reviewing vocabulary but there are more
possibilities. The interactive features of the software allow
students to work on grammar activities, to work at sentence level
and to develop listening and reading skills. For the latter, text
can be taken from the Internet and adapted to an appropriate level
for students before being built into interactive materials. For
listening activities sound recordings may be made, edited and saved
as mp3 files with a free downloadable audio editor such as
Audacity. As interactive materials are relatively easy to
create, it is quite feasible for a teacher to create a suite of
activities graded in difficulty to cater for the differing levels
of ability among students.
Activity types include
- Gap-fill
- Text matching
- Re-ordering letters in a word
- Reconstructing sentences or longer text
- Multiple choice
- Completing dialogues
- Matching text to pictures
- Matching text or images with sound
- Matching sound with sound
- Puzzles, crosswords and memory games
Interactive materials should be seen as part of an integrated
series of activities enabling students to move towards independent
language production. They serve as a reinforcement or assessment
point as students move from tightly structured activities to freer
more creative work. The instant feedback given with each activity
is a perfect tool for self-assessment by students, who can keep a
record of scores, and improvements when re-trying an activity.
Students can print completed exercises as a record.